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It leans as far into the high fantasy setting as possible too, the first episode opening aboard a magical flying pirate ship.
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It doesn't quite feel like any other Build engine game, its combat walking an interesting line between arcadey and technical. There's a distinctly fresh vibe to Demon Throne. We're deep into fanfic territory and new lore here, and there’s no turning back. There's at least one more story episode planned, and two more playable characters in the works, including a Boba Fett knockoff and a rebellious alien princess. Turns out that Duke is like a box of chocolates.īy itself, Alien Armageddon can easily soak up 20 or 30 hours of your life, and it's still growing. The third big feature of Alien Armageddon is War Of Attrition, a roguelike-ish mode that draws on a pool of over 200 community-made levels to generate a semi-randomized episode every time. Once completed, this episode unlocks Wes for use in every other mode and campaign. While Duke and Bombshell are off on their arena adventure, Wes is fighting against occupiers trying to summon a Space Dracula, which is apparently a thing.
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Wes Wolf is Wesley Snipes as Blade with the serial numbers filed off and the ability to glide short distances. The third episode is more standard, with a new character and arsenal. Frequent quicksaves are never a bad idea. They're largely fresh experiences, even if all of the new gameplay mechanics make them a little wilder and messier. While the original four Duke 3D episodes have only seen relatively minor changes, the Duke It Out In DC and Duke Caribbean: Life's A Beach expansions have been heavily remixed and rescripted. There's new enemies, new weapons, a basic experience and level system (which also applies to the enemies, giving them new perks over time), and a weapon store to customize your loadout. First, it's a remixed version of classic Duke 3D's campaign, allowing you to play as Duke, his female counterpart Bombshell, or a tag-team of the two with AI controlling whichever you aren't.
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Effectively it's three massive mods in one. You just need to add the DUKE3D.GRP and DUKE.RTS files to it.Īlien Armageddon is the most 'vanilla' of the big three, but still staggering in scope. Note: Alien Armageddon comes with its own pre-packed EDuke32 configuration. Duke Nukem: Alien Armageddon (requires Duke 3D) Specifically, three massive full-game-length projects that share development talent between them, all of which (coincidentally enough) add light RPG elements to Duke 3D's formula.
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The Duke Nukem 3D mod scene is nowhere near as huge or diverse as Doom's, but it makes up for that by concentrating an astounding amount of passion and talent into a small space.
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Everything below assumes you're using EDuke32. It's solid stuff, but its mod support isn't great yet. Also vastly increases system requirements.Īs an aside, there's an alternate engine (from the lead developer of GZDoom, even) called Raze. Befitting its name it can look a little plasticky, and not many mods directly support it.
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Polymer: Includes a full modern lighting engine, plus support for 3D models.Keeps the classic chunky pixelated aesthetic but renders it more accurately and efficiently. Polymost: What most mods are built around.Chunky, raw, not-so-great for widescreen and doesn't handle looking up and down so well. EDuke32 has three options, which you can toggle via the in-game Video options menu: The only hard decision is which renderer to use.
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When you launch the game, pick your mod from the 'custom game content directory' dropdown. Just unzip any given mod to its own directory in the EDuke32 folder.
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